Recent Patch Compendium
GENERAL CHANGES
2-2-2 role lock enforced
Global self-regen passive removed
Tank passive knockback reduction removed
Damage passive removed
No ultimate charge is retained upon swapping heroes
Flashpoint maps scoring speed modifier reduced to 85%
Note: HP = health, AP = armor, SP = shield
TANK HEROES
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
300 | 350 |
|
250 | 375 |
|
0 | 0 |
HP reduced from 350 to 300
AP reduced from 375 to 250
Fusion Cannons
- Total damage per shot reduced from 22 to 20.5
Boosters
- Impact damage reduced from 25 to 10
Defense Matrix
- Cooldown increased from 1 to 1.5 seconds
- Maximum duration reduced from 3 seconds to 2 seconds
Self Destruct
- Ultimate cost reduced from 1700 to 1540 points
| Doomfist |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
525 |
||
0 |
||
0 | 0 |
- HP reduced from 525 to 400
The Best Defense
- Overhealth generation from abilities reduced from 35 to 25
Hand Cannon
- Minimum damage reduced from 16.5 to 13.5
- Maximum damage reduced from 55 to 45
Seismic Slam
- Damage reduced from 50 to 40
Power Block
- Cooldown increased from 7 to 8 seconds
- Duration reduced from 2.5 seconds to 1.5 seconds
Rocket Punch
- Knockback reduced by 20%
- No longer stuns enemies on impact with a wall
Meteor Strike
Ultimate cost reduced from 2145 to 1932 points
Health regeneration while in the air removed
| Junker Queen |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 400 | 525 |
Armor | 0 |
0 |
Shields | 0 | 0 |
- HP reduced from 525 to 400
Adrenaline Rush
- Health regeneration multiplier from wound damage reduced from 2x to 1.2x
Scattergun
- Damage reduced from 80 to 75
Jagged Blade
Now pulls all heroes an equal distance
Pull distance reduced by 15%
Commanding Shout
- Cooldown increased from 12 to 14 seconds
- Overhealth generation reduced from 150 to 100
Carnage
- Impact damage reduced from 105 to 90
- Now immediately heals for 25 HP per target hit
Rampage
Ultimate cost reduced from 2700 to 2450 points
Wound total damage reduced from 90 to 60
| Mauga |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 400 | 525 |
Armor | 100 | 200 |
Shields | 0 | 0 |
Model size reduced by 6%
HP reduced from 525 to 400
AP reduced from 200 to 100
Incendiary and Volatile Chaingun
- Damage per bullet reduced from 4 to 3.5
- Number of shots required to ignite enemies with Incendiary Chaingun reduced from 10 to 8
Overrun
- Cooldown increased from 6 to 8 seconds
Cardiac Overdrive
- Cooldown increased from 12 to 16 seconds
- No longer grants damage reduction to allies
- Lifesteal reduced from 60% to 50% of damage dealt
Cage Fight
Ultimate cost reduced from 2650 to 2400 points
Duration reduced from 8 to 7 seconds
| Orisa |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | |
Armor | 250 | |
Shields | 0 |
HP reduced from 275 to 200
AP reduced from 350 to 250
Energy Javelin
- Direct damage increased from 60 to 70
Javelin Spin
- Cooldown reduced from 8 to 7 seconds
Fortify
Cooldown reduced from 16.5 to 13 seconds
Cooldown now begins when the ability ends
Overhealth generation reduced from 100 to 0
Movement speed penalty removed
Terra Surge
- Ultimate cost reduced from 2150 to 1814 points
- Damage reduced from 72-500 to 58-400
| Ramattra |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | |
Armor | 250 | |
Shields | 0 |
Model size reduced by 6%
HP reduced from 425 to 400
AP reduced from 100 to 0
Nemesis Form
Cooldown increased from 7 to 9 seconds
AP gain reduced from 225 to 175
Pummel damage increased from 60 to 70
No longer grants increased movement speed
Void Barrier
- Health reduced from 1000 to 650
Ravenous Vortex
- Cooldown increased from 11 to 12 seconds
Annihilation
Ultimate cost reduced from 2300 to 2016 points
Movement speed bonus reduced from 20% to 10%
| Reinhardt |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | |
Armor | 250 | |
Shields | 0 |
- HP reduced from 400 to 300
- AP reduced from 300 to 250
Steadfast
- Receives 20% less knockback from all sources
Rocket Hammer
- Damage reduced from 100 to 80
Barrier Field
- Health increased from 1400 to 1600
- Regeneration rate increased from 144 to 180 H/s
Charge
- Cooldown increased from 7 to 10 seconds
Firestrike
- Only has one ability charge
- Damage reduced to 100
Earthshatter
Ultimate cost reduced from 1800 to 1540 points
Critical damage increased from 150 to 175
| Roadhog |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | |
Armor | 250 | |
Shields | 0 |
- HP reduced from 650 to 600
Scrap Gun
- Ammo reduced from 6 to 5
- Damage reduced from 160 to 140
Take a Breather
- Cooldown increased from 1.25 to 3.5 seconds
- Maximum time reduced from 2.5 to 1.425 seconds
- Recharge time reduced from 12 to 8 seconds
- Total healing reduced from 450 to 300
Chain Hook
- Cooldown increased from 6 to 7 seconds
Pigpen
- Initial damage increased from 60 to 70
- Damage over time increased from 30/s to 35/s
Whole Hog
Ultimate cost reduced from 3050 to 2240 points
Now disables other abilities and automatically fires
| Sigma |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | |
Armor | 250 | |
Shields | 0 |
- HP reduced from 350 to 250
- SP reduced from 275 to 150
Experimental Barrier
- Regeneration rate reduced from 100 to 94 H/s
Kinetic Grasp
- Cooldown increased from 12 to 13 seconds
- Overhealth generation reduced from 60% to 40% of damage mitigated
Accretion
- Direct damage increased from 40 to 50
- Stun duration reduced from 1.2 to 0.7 seconds
Gravitic Flux
- Ultimate cost reduced from 2300 1960 points
| Winston |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 400 | 400 |
Armor | 250 | 150 |
Shields | 0 | 0 |
- HP increased from 375 to 400
- AP reduced from 250 to 150
Tesla Cannon
- Damage per second reduced from 75 to 60
Jump Pack
- Cooldown increased from 5 to 6 seconds
Primal Rage
Ultimate cost reduced from 2050 to 1540 points
Punch damage reduced from 50 to 40
| Wrecking Ball |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- AP reduced from 175 to 100
- SP reduced from 150 to 0
(total health is now 550)
Grappling Claw
- No longer grants a shorter cooldown if fireball speed was not achieved
- Impact damage reduced from 60 to 50
- Knockback reduced by 15%
Adaptive Shields
- Overhealth generation per target reduced from 100 to 75
- Can no longer redistribute overhealth to allies
Piledriver
- Cooldown increased from 8 to 10 seconds
- Maximum damage reduced from 100 to 90
Minefield
Ultimate cost reduced from 1850 to 1540 points
Mine health reduced from 60 to 45
Damage reduced from 165 to 130
| Zarya |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 325 to 200
- SP reduced from 225 to 200
Particle Cannon
- Primary Fire damage range reduced from 95-190 to 70-160
Particle Barrier
Projected Barrier
Graviton Surge
- Ultimate cost reduced from 2500 to 2100 points
DAMAGE HEROES
| Ashe |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
B.O.B
- Ultimate cost reduced from 2450 to 2240 points
| Bastion |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
(total health is now 300)
A-36 Tactical Grenade
- Self damage reduced by 50%
- Self knockback briefly grants increased aerial mobility while in Configuration: Assault
Configuration: Assault
- Movement speed penalty increased from 35% to 45%
Configuration: Artillery
- Ultimate cost reduced from 2500 to 2310 points
| Cassidy |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 275 to 225
Deadeye
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- Ultimate cost reduced from 2000 to 1680 points
| Echo |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Sticky Bombs
- Direct hit + explosion damage reduced from 30 to 28.33
Duplicate
Ultimate cost increased from 1850 to 2028 points
Ultimate gain multiplier increased from 4.5x to 5x
Health pools when copying tanks now pulls from a predetermined array of health pools for each copy target:
D.va 250 HP / 200 AP
Doomfist 325 HP
Junker Queen 325 HP
Mauga 300 HP / 100 AP
Orisa 250 HP / 125 HP
Ramattra 325 HP
Reinhardt 300 HP / 100 AP
Roadhog 500 HP
Sigma 150 HP / 150 SP
Winston 300 HP / 125 AP
Wrecking Ball 400 HP / 50 AP
Zarya 175 HP / 150 SP
| Genji |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Shuriken
- Damage increased from 27 to 29
Deflect
- Duration reduced from 2 to 1.5 seconds
Dragonblade
- Ultimate cost reduced from 2125 to 1932 points
| Hanzo |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Storm Bow
- Full power damage increased from 120 to 125
Storm Arrows
Cooldown increased from 8 seconds to 10 seconds
Damage per projectile reduced from 75 to 70
Ammo reduced from 5 to 4
Dragonstrike
- Ultimate cost reduced from 1850 to 1680 points
| Junkrat |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Frag Launcher
- Damage reduced from 125 to 115
Concussion Mine
- Cooldown increased from 7 to 8 seconds
RIP-Tire
- Ultimate cost reduced from 2100 to 1925 points
| Mei |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 300 to 250
Endothermic Blaster
- Ammo reduced from 140 to 120
- Secondary fire damage reduced from 85 to 75
Cryofreeze
- Healing per second reduced from 62.5 to 50
Ice Wall
- Health per pillar increased from 250 to 275
Blizzard
- Ultimate cost reduced from 1925 to 1610 points
| Pharah |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Rocket Launcher
- Projectile speed reduced from 40 m/s to 35 m/s
Barrage
- Ultimate cost reduced from 2200 to 2100 points
| Reaper |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 300 to 250
Hellfire Shotguns
- Damage per pellet increased from 5.4 to 5.8
Shadow Step
- Cooldown reduced from 10 to 8 seconds
Death Blossom
Ultimate cost increased from 1870 to 2100 points
Damage per second reduced from 185 to 170
| Sojourn |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Power Slide
- Cooldown increased from 7 to 9 seconds
Overclock
- Ultimate cost reduced from 2300 to 2100 points
| Soldier:76 |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Heavy Pulse Rifle
- Damage increased from 19 to 19.5
Biotic Field
- Cooldown reduced from 18 to 15
- Healing per second reduced from 40 to 35
Tactical Visor
- Ultimate cost reduced from 2750 to 2310 points
| Sombra |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Virus
- Cooldown increased from 6 to 7 seconds
EMP
- Ultimate cost reduced from 1825 to 1484 points
| Symmetra |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 125 to 100
- SP reduced from 150 to 100
Photon Projector
- No longer heals SP when damaging a barrier
Sentry Turret
- Health reduced from 40 to 30
Teleporter
- Health reduced from 300 to 225
Photon Barrier
Ultimate cost reduced from 2025 to 1680 points
Health reduced from 4000 to 3000
| Torbjorn |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
(total health is now 250)
Rivet Gun
- Ammo reduced from 18 to 15
- Secondary fire ammo cost increased from 2 to 3
Molten Core
- Ultimate cost reduced from 2350 to 2142 points
| Tracer |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- Model size reduced by 4%
- HP reduced from 175 to 150
Pulse Pistols
- Damage reduced from 6 to 5.5
Recall
- Cooldown reduced from 13 to 12
Pulse Bomb
- Ultimate cost reduced from 1375 to 1260 points
| Venture |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
- Base movement speed increased from 5.5 to 6 M/s
Explorer’s Resolve
- Shield generation reduced from 40 to 25, now caps at 50 SP
Clobber
- Total damage reduced from 70 to 65
Drill Dash
- Cooldown reduced from 8 to 6.5 seconds
- Total damage reduced from 90 to 65
- Knockback reduced by 30%
Burrow
- Damage reduced 55-110 to 40-80
Tectonic Shock
Ultimate cost reduced from 2125 to 1925 points
Damage reduced from 130 to 110
Enemies within 2.5 meters of Venture now receive 1.5x damage
| Widowmaker |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 200 to 175
Infra-Sight
- Ultimate cost reduced from 1550 to 1540 points
SUPPORT HEROES
| Ana |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Biotic Rifle
- Ammo reduced from 15 to 12
Sleep Dart
- Cooldown reduced from 14 to 12 seconds
Biotic Grenade
- Healing increased from 90 to 100
- Damage reduced from 90 to 60
Nano Boost
- Ultimate cost reduced from 2300 to 2100 points
| Baptiste |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Biotic Launcher
- Damage per bullet reduced from 25 to 24
- Explosion healing reduced from 50 to 35
- Direct healing increased from 20 to 40
Regenerative Burst
- Cooldown reduced from 15 to 13 seconds
- No longer grants burst healing
- Total self healing increased from 40 to 150
- Total ally healing increased from 40 to 75
Immortality Field
- HP reduced from 125 to 100
Amplification Matrix
- Ultimate cost reduced from 2550 to 2310 points
| Brigitte |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 200 to 150
(total health is now 200)
Inspire
- Ally healing reduced from 15 hp/s to 12 hp/s
Rocket Flail
- Damage reduced from 45 to 35
Repair Pack
- Cooldown increased from 5 to 6 seconds
- Initial healing increased from 25 to 35
Rally
Ultimate cost increased from 2700 to 2800 points
No longer resets the cooldown of Shield Bash
| Illari |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Solar Rifle
- Damage reduced from 25-75 to 23-70
- Critical damage reduced from 37.5-112.5 to 36-110
- Ammo reduced from 16 to 14
- Healing reduced from 115 hp/s to 105 hp/s
Healing Pylon
- Cooldown increased from 12 to 16 seconds
- Health reduced from 125 to 100
- Now heals Illari at full effectiveness
Captive Sun
Ultimate cost reduced from 2650 to 2420 points
Sunstruck explosion damage reduced from 160 to 120
| Kiriko |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Kunai
- Ammo reduced from 15 to 12
Swift Step
Cooldown reduced from 8 to 7 seconds
Now begins on a 5 second cooldown after respawning
Now heals Kiriko for 40 hp
Kitsune Rush
- Ultimate cost reduced from 2525 to 2400 points
| Lifeweaver |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 225 to 100
- SP increased from 50 to 125
Healing Blossom
- Ammo reduced from 16 to 14
Thorn Volley
- Ammo reduced from 80 to 60
- Damage per projectile increased from 6 to 7.5
Petal Platform
- HP reduced from 400 to 300
- Cooldown reduced from 12 to 10 seconds
Tree of Life
Ultimate cost reduced from 2200 to 2000 points
Healing per pulse reduced from 90 to 75
HP reduced from 1000 to 900
Duration reduced from 15 seconds to 12 seconds
| Lucio |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Sonic Amplifier
- Damage per projectile increased from 18 to 20
Soundwave
- Damage reduced from 45 to 30
- Knockback distance reduced from 8 to 6.5 meters
Sound Barrier
- Ultimate cost increased from 2650 to 2940 points
| Mercy |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Regeneration
- Mercy heals 20 hp/s after not taking damage for 2.5 seconds
Caduceus Staff
- Healing increased from 55 hp/s to 60 hp/s
Caduceus Blaster
- Ammo reduced from 25 to 20
Valkyrie
- Ultimate cost reduced from 2000 to 1820 points
| Moira |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP reduced from 250 to 200
Coalescence
Ultimate cost reduced from 2900 to 2800 points
Can no longer use Fade during the duration
| Zenyatta |
Attribute |
6v6 Value |
5v5 Value |
---|---|---|
Health | 300 | 300 |
Armor | 100 | 175 |
Shields | 0 |
150 |
- HP increased from 75 to 100
- SP reduced from 175 to 100
Snapkick
- No longer has increased knockback
Orb of Destruction
- Ammo reduced from 25 to 20
Transcendence
- Ultimate cost reduced from 2550 to 2310 points