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Recent Patch Compendium

GENERAL CHANGES

2-2-2 role lock enforced

Global self-regen passive removed

Tank passive knockback reduction removed

Damage passive removed

No ultimate charge is retained upon swapping heroes

Flashpoint maps scoring speed modifier reduced to 85%

Note: HP = health, AP = armor, SP = shield

TANK HEROES

[D.va]

  • HP reduced from 350 to 300

  • AP reduced from 375 to 250

Fusion Cannons

  • Total damage per shot reduced from 22 to 20.5

Boosters

  • Impact damage reduced from 25 to 10

Defense Matrix

  • Cooldown increased from 1 to 1.5 seconds
  • Maximum duration reduced from 3 seconds to 2 seconds

Self Destruct

  • Ultimate cost reduced from 1700 to 1540 points

| Doomfist |

  • HP reduced from 525 to 400

The Best Defense

  • Overhealth generation from abilities reduced from 35 to 25

Hand Cannon

  • Minimum damage reduced from 16.5 to 13.5
  • Maximum damage reduced from 55 to 45

Seismic Slam

  • Damage reduced from 50 to 40

Power Block

  • Cooldown increased from 7 to 8 seconds
  • Duration reduced from 2.5 seconds to 1.5 seconds

Rocket Punch

  • Knockback reduced by 20%
  • No longer stuns enemies on impact with a wall

Meteor Strike

  • Ultimate cost reduced from 2145 to 1932 points

  • Health regeneration while in the air removed

| Junker Queen |

  • HP reduced from 525 to 400

Adrenaline Rush

  • Health regeneration multiplier from wound damage reduced from 2x to 1.2x

Scattergun

  • Damage reduced from 80 to 75

Jagged Blade

  • Now pulls all heroes an equal distance

  • Pull distance reduced by 15%

Commanding Shout

  • Cooldown increased from 12 to 14 seconds
  • Overhealth generation reduced from 150 to 100

Carnage

  • Impact damage reduced from 105 to 90
  • Now immediately heals for 25 HP per target hit

Rampage

  • Ultimate cost reduced from 2700 to 2450 points

  • Wound total damage reduced from 90 to 60

| Mauga |

  • Model size reduced by 6%

  • HP reduced from 525 to 400

  • AP reduced from 200 to 100

Incendiary and Volatile Chaingun

  • Damage per bullet reduced from 4 to 3.5
  • Number of shots required to ignite enemies with Incendiary Chaingun reduced from 10 to 8

Overrun

  • Cooldown increased from 6 to 8 seconds

Cardiac Overdrive

  • Cooldown increased from 12 to 16 seconds
  • No longer grants damage reduction to allies
  • Lifesteal reduced from 60% to 50% of damage dealt

Cage Fight

  • Ultimate cost reduced from 2650 to 2400 points

  • Duration reduced from 8 to 7 seconds

| Orisa |

  • HP reduced from 275 to 200

  • AP reduced from 350 to 250

Energy Javelin

  • Direct damage increased from 60 to 70

Javelin Spin

  • Cooldown reduced from 8 to 7 seconds

Fortify

  • Cooldown reduced from 16.5 to 13 seconds

  • Cooldown now begins when the ability ends

  • Overhealth generation reduced from 100 to 0

  • Movement speed penalty removed

Terra Surge

  • Ultimate cost reduced from 2150 to 1814 points
  • Damage reduced from 72-500 to 58-400

| Ramattra |

  • Model size reduced by 6%

  • HP reduced from 425 to 400

  • AP reduced from 100 to 0

Nemesis Form

  • Cooldown increased from 7 to 9 seconds

  • AP gain reduced from 225 to 175

  • Pummel damage increased from 60 to 70

  • No longer grants increased movement speed

Void Barrier

  • Health reduced from 1000 to 650

Ravenous Vortex

  • Cooldown increased from 11 to 12 seconds

Annihilation

  • Ultimate cost reduced from 2300 to 2016 points

  • Movement speed bonus reduced from 20% to 10%

| Reinhardt |

  • HP reduced from 400 to 300
  • AP reduced from 300 to 250

Steadfast

  • Receives 20% less knockback from all sources

Rocket Hammer

  • Damage reduced from 100 to 80

Barrier Field

  • Health increased from 1400 to 1600
  • Regeneration rate increased from 144 to 180 H/s

Charge

  • Cooldown increased from 7 to 10 seconds

Firestrike

  • Only has one ability charge
  • Damage reduced to 100

Earthshatter

  • Ultimate cost reduced from 1800 to 1540 points

  • Critical damage increased from 150 to 175

| Roadhog |

  • HP reduced from 650 to 600

Scrap Gun

  • Ammo reduced from 6 to 5
  • Damage reduced from 160 to 140

Take a Breather

  • Cooldown increased from 1.25 to 3.5 seconds
  • Maximum time reduced from 2.5 to 1.425 seconds
  • Recharge time reduced from 12 to 8 seconds
  • Total healing reduced from 450 to 300

Chain Hook

  • Cooldown increased from 6 to 7 seconds

Pigpen

  • Initial damage increased from 60 to 70
  • Damage over time increased from 30/s to 35/s

Whole Hog

  • Ultimate cost reduced from 3050 to 2240 points

  • Now disables other abilities and automatically fires

| Sigma |

  • HP reduced from 350 to 250
  • SP reduced from 275 to 150

Experimental Barrier

  • Regeneration rate reduced from 100 to 94 H/s

Kinetic Grasp

  • Cooldown increased from 12 to 13 seconds
  • Overhealth generation reduced from 60% to 40% of damage mitigated

Accretion

  • Direct damage increased from 40 to 50
  • Stun duration reduced from 1.2 to 0.7 seconds

Gravitic Flux

  • Ultimate cost reduced from 2300 1960 points

| Winston |

  • HP increased from 375 to 400
  • AP reduced from 250 to 150

Tesla Cannon

  • Damage per second reduced from 75 to 60

Jump Pack

  • Cooldown increased from 5 to 6 seconds

Primal Rage

  • Ultimate cost reduced from 2050 to 1540 points

  • Punch damage reduced from 50 to 40

| Wrecking Ball |

  • AP reduced from 175 to 100
  • SP reduced from 150 to 0

(total health is now 550)

Grappling Claw

  • No longer grants a shorter cooldown if fireball speed was not achieved
  • Impact damage reduced from 60 to 50
  • Knockback reduced by 15%

Adaptive Shields

  • Overhealth generation per target reduced from 100 to 75
  • Can no longer redistribute overhealth to allies

Piledriver

  • Cooldown increased from 8 to 10 seconds
  • Maximum damage reduced from 100 to 90

Minefield

  • Ultimate cost reduced from 1850 to 1540 points

  • Mine health reduced from 60 to 45

  • Damage reduced from 165 to 130

| Zarya |

  • HP reduced from 325 to 200
  • SP reduced from 225 to 200

Particle Cannon

  • Primary Fire damage range reduced from 95-190 to 70-160

Particle Barrier

  • No longer shares a cooldown with Projected Barrier
  • 10 second cooldown

Projected Barrier

  • No longer shares a cooldown with Particle Barrier
  • Cooldown now starts when the ability is activated
  • 8 second cooldown

Graviton Surge

  • Ultimate cost reduced from 2500 to 2100 points

DAMAGE HEROES

| Ashe |

  • HP reduced from 250 to 200

B.O.B

  • Ultimate cost reduced from 2450 to 2240 points

| Bastion |

  • HP reduced from 250 to 200

(total health is now 300)

A-36 Tactical Grenade

  • Self damage reduced by 50%
  • Self knockback briefly grants increased aerial mobility while in Configuration: Assault

Configuration: Assault

  • Movement speed penalty increased from 35% to 45%

Configuration: Artillery

  • Ultimate cost reduced from 2500 to 2310 points

| Cassidy |

  • HP reduced from 275 to 225

Deadeye

  • Ultimate cost reduced from 2000 to 1680 points

| Echo |

  • HP reduced from 250 to 200

Sticky Bombs

  • Direct hit + explosion damage reduced from 30 to 28.33

Duplicate

  • Ultimate cost increased from 1850 to 2028 points

  • Ultimate gain multiplier increased from 4.5x to 5x

  • Health pools when copying tanks now pulls from a predetermined array of health pools for each copy target:

  • D.va 250 HP / 200 AP

  • Doomfist 325 HP

  • Junker Queen 325 HP

  • Mauga 300 HP / 100 AP

  • Orisa 250 HP / 125 HP

  • Ramattra 325 HP

  • Reinhardt 300 HP / 100 AP

  • Roadhog 500 HP

  • Sigma 150 HP / 150 SP

  • Winston 300 HP / 125 AP

  • Wrecking Ball 400 HP / 50 AP

  • Zarya 175 HP / 150 SP

| Genji |

  • HP reduced from 250 to 200

Shuriken

  • Damage increased from 27 to 29

Deflect

  • Duration reduced from 2 to 1.5 seconds

Dragonblade

  • Ultimate cost reduced from 2125 to 1932 points

| Hanzo |

  • HP reduced from 250 to 200

Storm Bow

  • Full power damage increased from 120 to 125

Storm Arrows

  • Cooldown increased from 8 seconds to 10 seconds

  • Damage per projectile reduced from 75 to 70

  • Ammo reduced from 5 to 4

Dragonstrike

  • Ultimate cost reduced from 1850 to 1680 points

| Junkrat |

  • HP reduced from 250 to 200

Frag Launcher

  • Damage reduced from 125 to 115

Concussion Mine

  • Cooldown increased from 7 to 8 seconds

RIP-Tire

  • Ultimate cost reduced from 2100 to 1925 points

| Mei |

  • HP reduced from 300 to 250

Endothermic Blaster

  • Ammo reduced from 140 to 120
  • Secondary fire damage reduced from 85 to 75

Cryofreeze

  • Healing per second reduced from 62.5 to 50

Ice Wall

  • Health per pillar increased from 250 to 275

Blizzard

  • Ultimate cost reduced from 1925 to 1610 points

| Pharah |

  • HP reduced from 250 to 200

Rocket Launcher

  • Projectile speed reduced from 40 m/s to 35 m/s

Barrage

  • Ultimate cost reduced from 2200 to 2100 points

| Reaper |

  • HP reduced from 300 to 250

Hellfire Shotguns

  • Damage per pellet increased from 5.4 to 5.8

Shadow Step

  • Cooldown reduced from 10 to 8 seconds

Death Blossom

  • Ultimate cost increased from 1870 to 2100 points

  • Damage per second reduced from 185 to 170

| Sojourn |

  • HP reduced from 250 to 200

Power Slide

  • Cooldown increased from 7 to 9 seconds

Overclock

  • Ultimate cost reduced from 2300 to 2100 points

| Soldier:76 |

  • HP reduced from 250 to 200

Heavy Pulse Rifle

  • Damage increased from 19 to 19.5

Biotic Field

  • Cooldown reduced from 18 to 15
  • Healing per second reduced from 40 to 35

Tactical Visor

  • Ultimate cost reduced from 2750 to 2310 points

| Sombra |

  • HP reduced from 250 to 200

Virus

  • Cooldown increased from 6 to 7 seconds

EMP

  • Ultimate cost reduced from 1825 to 1484 points

| Symmetra |

  • HP reduced from 125 to 100
  • SP reduced from 150 to 100

Photon Projector

  • No longer heals SP when damaging a barrier

Sentry Turret

  • Health reduced from 40 to 30

Teleporter

  • Health reduced from 300 to 225

Photon Barrier

  • Ultimate cost reduced from 2025 to 1680 points

  • Health reduced from 4000 to 3000

| Torbjorn |

  • HP reduced from 250 to 200

(total health is now 250)

Rivet Gun

  • Ammo reduced from 18 to 15
  • Secondary fire ammo cost increased from 2 to 3

Molten Core

  • Ultimate cost reduced from 2350 to 2142 points

| Tracer |

  • Model size reduced by 4%
  • HP reduced from 175 to 150

Pulse Pistols

  • Damage reduced from 6 to 5.5

Recall

  • Cooldown reduced from 13 to 12

Pulse Bomb

  • Ultimate cost reduced from 1375 to 1260 points

| Venture |

  • HP reduced from 250 to 200
  • Base movement speed increased from 5.5 to 6 M/s

Explorer’s Resolve

  • Shield generation reduced from 40 to 25, now caps at 50 SP

Clobber

  • Total damage reduced from 70 to 65

Drill Dash

  • Cooldown reduced from 8 to 6.5 seconds
  • Total damage reduced from 90 to 65
  • Knockback reduced by 30%

Burrow

  • Damage reduced 55-110 to 40-80

Tectonic Shock

  • Ultimate cost reduced from 2125 to 1925 points

  • Damage reduced from 130 to 110

  • Enemies within 2.5 meters of Venture now receive 1.5x damage

| Widowmaker |

  • HP reduced from 200 to 175

Infra-Sight

  • Ultimate cost reduced from 1550 to 1540 points

SUPPORT HEROES

| Ana |

  • HP reduced from 250 to 200

Biotic Rifle

  • Ammo reduced from 15 to 12

Sleep Dart

  • Cooldown reduced from 14 to 12 seconds

Biotic Grenade

  • Healing increased from 90 to 100
  • Damage reduced from 90 to 60

Nano Boost

  • Ultimate cost reduced from 2300 to 2100 points

| Baptiste |

  • HP reduced from 250 to 200

Biotic Launcher

  • Damage per bullet reduced from 25 to 24
  • Explosion healing reduced from 50 to 35
  • Direct healing increased from 20 to 40

Regenerative Burst

  • Cooldown reduced from 15 to 13 seconds
  • No longer grants burst healing
  • Total self healing increased from 40 to 150
  • Total ally healing increased from 40 to 75

Immortality Field

  • HP reduced from 125 to 100

Amplification Matrix

  • Ultimate cost reduced from 2550 to 2310 points

| Brigitte |

  • HP reduced from 200 to 150

(total health is now 200)
Inspire

  • Ally healing reduced from 15 hp/s to 12 hp/s

Rocket Flail

  • Damage reduced from 45 to 35

Repair Pack

  • Cooldown increased from 5 to 6 seconds
  • Initial healing increased from 25 to 35

Rally

  • Ultimate cost increased from 2700 to 2800 points

  • No longer resets the cooldown of Shield Bash

| Illari |

  • HP reduced from 250 to 200

Solar Rifle

  • Damage reduced from 25-75 to 23-70
  • Critical damage reduced from 37.5-112.5 to 36-110
  • Ammo reduced from 16 to 14
  • Healing reduced from 115 hp/s to 105 hp/s

Healing Pylon

  • Cooldown increased from 12 to 16 seconds
  • Health reduced from 125 to 100
  • Now heals Illari at full effectiveness

Captive Sun

  • Ultimate cost reduced from 2650 to 2420 points

  • Sunstruck explosion damage reduced from 160 to 120

| Kiriko |

  • HP reduced from 250 to 200

Kunai

  • Ammo reduced from 15 to 12

Swift Step

  • Cooldown reduced from 8 to 7 seconds

  • Now begins on a 5 second cooldown after respawning

  • Now heals Kiriko for 40 hp

Kitsune Rush

  • Ultimate cost reduced from 2525 to 2400 points

| Lifeweaver |

  • HP reduced from 225 to 100
  • SP increased from 50 to 125

Healing Blossom

  • Ammo reduced from 16 to 14

Thorn Volley

  • Ammo reduced from 80 to 60
  • Damage per projectile increased from 6 to 7.5

Petal Platform

  • HP reduced from 400 to 300
  • Cooldown reduced from 12 to 10 seconds

Tree of Life

  • Ultimate cost reduced from 2200 to 2000 points

  • Healing per pulse reduced from 90 to 75

  • HP reduced from 1000 to 900

  • Duration reduced from 15 seconds to 12 seconds

| Lucio |

  • HP reduced from 250 to 200

Sonic Amplifier

  • Damage per projectile increased from 18 to 20

Soundwave

  • Damage reduced from 45 to 30
  • Knockback distance reduced from 8 to 6.5 meters

Sound Barrier

  • Ultimate cost increased from 2650 to 2940 points

| Mercy |

  • HP reduced from 250 to 200

Regeneration

  • Mercy heals 20 hp/s after not taking damage for 2.5 seconds

Caduceus Staff

  • Healing increased from 55 hp/s to 60 hp/s

Caduceus Blaster

  • Ammo reduced from 25 to 20

Valkyrie

  • Ultimate cost reduced from 2000 to 1820 points

| Moira |

  • HP reduced from 250 to 200

Coalescence

  • Ultimate cost reduced from 2900 to 2800 points

  • Can no longer use Fade during the duration

| Zenyatta |

  • HP increased from 75 to 100
  • SP reduced from 175 to 100

Snapkick

  • No longer has increased knockback

Orb of Destruction

  • Ammo reduced from 25 to 20

Transcendence

  • Ultimate cost reduced from 2550 to 2310 points