Raw Compendium
GENERAL CHANGES
2-2-2 role lock enforced
Global self-regen passive removed
Tank passive knockback reduction removed
Damage passive removed
No ultimate charge is retained upon swapping heroes
Flashpoint maps scoring speed modifier reduced to 85%
Note: HP = health, AP = armor, SP = shield
TANK HEROES
| D.va |
-
HP reduced from 350 to 300
-
AP reduced from 375 to 250
Fusion Cannons
-
Total damage per shot reduced from 22 to 20.5
Boosters
-
Impact damage reduced from 25 to 10
Defense Matrix
-
Cooldown increased from 1 to 1.5 seconds
-
Maximum duration reduced from 3 seconds to 2 seconds
Self Destruct
-
Ultimate cost reduced from 1700 to 1540 points
| Doomfist |
-
HP reduced from 525 to 400
The Best Defense
-
Overhealth generation from abilities reduced from 35 to 25
Hand Cannon
-
Minimum damage reduced from 16.5 to 13.5
-
Maximum damage reduced from 55 to 45
Seismic Slam
-
Damage reduced from 50 to 40
Power Block
-
Cooldown increased from 7 to 8 seconds
-
Duration reduced from 2.5 seconds to 1.5 seconds
Rocket Punch
-
Knockback reduced by 20%
-
No longer stuns enemies on impact with a wall
Meteor Strike
-
Ultimate cost reduced from 2145 to 1932 points
-
Health regeneration while in the air removed
| Junker Queen |
-
HP reduced from 525 to 400
Adrenaline Rush
-
Health regeneration multiplier from wound damage reduced from 2x to 1.2x
Scattergun
-
Damage reduced from 80 to 75
Jagged Blade
-
Now pulls all heroes an equal distance
-
Pull distance reduced by 15%
Commanding Shout
-
Cooldown increased from 12 to 14 seconds
-
Overhealth generation reduced from 150 to 100
Carnage
-
Impact damage reduced from 105 to 90
-
Now immediately heals for 25 HP per target hit
Rampage
-
Ultimate cost reduced from 2700 to 2450 points
-
Wound total damage reduced from 90 to 60
| Mauga |
-
Model size reduced by 6%
-
HP reduced from 525 to 400
-
AP reduced from 200 to 100
Incendiary and Volatile Chaingun
-
Damage per bullet reduced from 4 to 3.5
-
Number of shots required to ignite enemies with Incendiary Chaingun reduced from 10 to 8
Overrun
-
Cooldown increased from 6 to 8 seconds
Cardiac Overdrive
-
Cooldown increased from 12 to 16 seconds
-
No longer grants damage reduction to allies
-
Lifesteal reduced from 60% to 50% of damage dealt
Cage Fight
-
Ultimate cost reduced from 2650 to 2400 points
-
Duration reduced from 8 to 7 seconds
| Orisa |
-
HP reduced from 275 to 200
-
AP reduced from 350 to 250
Energy Javelin
-
Direct damage increased from 60 to 70
Javelin Spin
-
Cooldown reduced from 8 to 7 seconds
Fortify
-
Cooldown reduced from 16.5 to 13 seconds
-
Cooldown now begins when the ability ends
-
Overhealth generation reduced from 100 to 0
-
Movement speed penalty removed
Terra Surge
-
Ultimate cost reduced from 2150 to 1814 points
-
Damage reduced from 72-500 to 58-400
| Ramattra |
-
Model size reduced by 6%
-
HP reduced from 425 to 400
-
AP reduced from 100 to 0
Nemesis Form
-
Cooldown increased from 7 to 9 seconds
-
AP gain reduced from 225 to 175
-
Pummel damage increased from 60 to 70
-
No longer grants increased movement speed
Void Barrier
-
Health reduced from 1000 to 650
Ravenous Vortex
-
Cooldown increased from 11 to 12 seconds
Annihilation
-
Ultimate cost reduced from 2300 to 2016 points
-
Movement speed bonus reduced from 20% to 10%
| Reinhardt |
-
HP reduced from 400 to 300
-
AP reduced from 300 to 250
Steadfast
-
Receives 20% less knockback from all sources
Rocket Hammer
-
Damage reduced from 100 to 80
Barrier Field
-
Health increased from 1400 to 1600
-
Regeneration rate increased from 144 to 180 H/s
Charge
-
Cooldown increased from 7 to 10 seconds
Firestrike
-
Only has one ability charge
-
Damage reduced to 100
Earthshatter
-
Ultimate cost reduced from 1800 to 1540 points
-
Critical damage increased from 150 to 175
| Roadhog |
-
HP reduced from 650 to 600
Scrap Gun
-
Ammo reduced from 6 to 5
-
Damage reduced from 160 to 140
Take a Breather
-
Cooldown increased from 1.25 to 3.5 seconds
-
Maximum time reduced from 2.5 to 1.425 seconds
-
Recharge time reduced from 12 to 8 seconds
-
Total healing reduced from 450 to 300
Chain Hook
-
Cooldown increased from 6 to 7 seconds
Pigpen
-
Initial damage increased from 60 to 70
-
Damage over time increased from 30/s to 35/s
Whole Hog
-
Ultimate cost reduced from 3050 to 2240 points
-
Now disables other abilities and automatically fires
| Sigma |
-
HP reduced from 350 to 250
-
SP reduced from 275 to 150
Experimental Barrier
-
Regeneration rate reduced from 100 to 94 H/s
Kinetic Grasp
-
Cooldown increased from 12 to 13 seconds
-
Overhealth generation reduced from 60% to 40% of damage mitigated
Accretion
-
Direct damage increased from 40 to 50
-
Stun duration reduced from 1.2 to 0.7 seconds
Gravitic Flux
-
Ultimate cost reduced from 2300 1960 points
| Winston |
-
HP increased from 375 to 400
-
AP reduced from 250 to 150
Tesla Cannon
-
Damage per second reduced from 75 to 60
Jump Pack
-
Cooldown increased from 5 to 6 seconds
Primal Rage
-
Ultimate cost reduced from 2050 to 1540 points
-
Punch damage reduced from 50 to 40
| Wrecking Ball |
-
AP reduced from 175 to 100
-
SP reduced from 150 to 0
(total health is now 550)
Grappling Claw
-
No longer grants a shorter cooldown if fireball speed was not achieved
-
Impact damage reduced from 60 to 50
-
Knockback reduced by 15%
Adaptive Shields
-
Overhealth generation per target reduced from 100 to 75
-
Can no longer redistribute overhealth to allies
Piledriver
-
Cooldown increased from 8 to 10 seconds
-
Maximum damage reduced from 100 to 90
Minefield
-
Ultimate cost reduced from 1850 to 1540 points
-
Mine health reduced from 60 to 45
-
Damage reduced from 165 to 130
| Zarya |
-
HP reduced from 325 to 200
-
SP reduced from 225 to 200
Particle Cannon
-
Primary Fire damage range reduced from 95-190 to 70-160
Particle Barrier
Projected Barrier
Graviton Surge
-
Ultimate cost reduced from 2500 to 2100 points
DAMAGE HEROES
| Ashe |
-
HP reduced from 250 to 200
B.O.B
-
Ultimate cost reduced from 2450 to 2240 points
| Bastion |
-
HP reduced from 250 to 200
(total health is now 300)
A-36 Tactical Grenade
-
Self damage reduced by 50%
-
Self knockback briefly grants increased aerial mobility while in Configuration: Assault
Configuration: Assault
-
Movement speed penalty increased from 35% to 45%
Configuration: Artillery
-
Ultimate cost reduced from 2500 to 2310 points
| Cassidy |
-
HP reduced from 275 to 225
Deadeye
-
Ultimate cost reduced from 2000 to 1680 points
| Echo |
-
HP reduced from 250 to 200
Sticky Bombs
-
Direct hit + explosion damage reduced from 30 to 28.33
Duplicate
-
Ultimate cost increased from 1850 to 2028 points
-
Ultimate gain multiplier increased from 4.5x to 5x
-
Health pools when copying tanks now pulls from a predetermined array of health pools for each copy target:
-
D.va 250 HP / 200 AP
-
Doomfist 325 HP
-
Junker Queen 325 HP
-
Mauga 300 HP / 100 AP
-
Orisa 250 HP / 125 HP
-
Ramattra 325 HP
-
Reinhardt 300 HP / 100 AP
-
Roadhog 500 HP
-
Sigma 150 HP / 150 SP
-
Winston 300 HP / 125 AP
-
Wrecking Ball 400 HP / 50 AP
-
Zarya 175 HP / 150 SP
| Genji |
-
HP reduced from 250 to 200
Shuriken
-
Damage increased from 27 to 29
Deflect
-
Duration reduced from 2 to 1.5 seconds
Dragonblade
-
Ultimate cost reduced from 2125 to 1932 points
| Hanzo |
-
HP reduced from 250 to 200
Storm Bow
-
Full power damage increased from 120 to 125
Storm Arrows
-
Cooldown increased from 8 seconds to 10 seconds
-
Damage per projectile reduced from 75 to 70
-
Ammo reduced from 5 to 4
Dragonstrike
-
Ultimate cost reduced from 1850 to 1680 points
| Junkrat |
-
HP reduced from 250 to 200
Frag Launcher
-
Damage reduced from 125 to 115
Concussion Mine
-
Cooldown increased from 7 to 8 seconds
RIP-Tire
-
Ultimate cost reduced from 2100 to 1925 points
| Mei |
-
HP reduced from 300 to 250
Endothermic Blaster
-
Ammo reduced from 140 to 120
-
Secondary fire damage reduced from 85 to 75
Cryofreeze
-
Healing per second reduced from 62.5 to 50
Ice Wall
-
Health per pillar increased from 250 to 275
Blizzard
-
Ultimate cost reduced from 1925 to 1610 points
| Pharah |
-
HP reduced from 250 to 200
Rocket Launcher
-
Projectile speed reduced from 40 m/s to 35 m/s
Barrage
-
Ultimate cost reduced from 2200 to 2100 points
| Reaper |
-
HP reduced from 300 to 250
Hellfire Shotguns
-
Damage per pellet increased from 5.4 to 5.8
Shadow Step
-
Cooldown reduced from 10 to 8 seconds
Death Blossom
-
Ultimate cost increased from 1870 to 2100 points
-
Damage per second reduced from 185 to 170
| Sojourn |
-
HP reduced from 250 to 200
Power Slide
-
Cooldown increased from 7 to 9 seconds
Overclock
-
Ultimate cost reduced from 2300 to 2100 points
| Soldier:76 |
-
HP reduced from 250 to 200
Heavy Pulse Rifle
-
Damage increased from 19 to 19.5
Biotic Field
-
Cooldown reduced from 18 to 15
-
Healing per second reduced from 40 to 35
Tactical Visor
-
Ultimate cost reduced from 2750 to 2310 points
| Sombra |
-
HP reduced from 250 to 200
Virus
-
Cooldown increased from 6 to 7 seconds
EMP
-
Ultimate cost reduced from 1825 to 1484 points
| Symmetra |
-
HP reduced from 125 to 100
-
SP reduced from 150 to 100
Photon Projector
-
No longer heals SP when damaging a barrier
Sentry Turret
-
Health reduced from 40 to 30
Teleporter
-
Health reduced from 300 to 225
Photon Barrier
-
Ultimate cost reduced from 2025 to 1680 points
-
Health reduced from 4000 to 3000
| Torbjorn |
-
HP reduced from 250 to 200
(total health is now 250)
Rivet Gun
-
Ammo reduced from 18 to 15
-
Secondary fire ammo cost increased from 2 to 3
Molten Core
-
Ultimate cost reduced from 2350 to 2142 points
| Tracer |
-
Model size reduced by 4%
-
HP reduced from 175 to 150
Pulse Pistols
-
Damage reduced from 6 to 5.5
Recall
-
Cooldown reduced from 13 to 12
Pulse Bomb
-
Ultimate cost reduced from 1375 to 1260 points
| Venture |
-
HP reduced from 250 to 200
-
Base movement speed increased from 5.5 to 6 M/s
Explorer’s Resolve
-
Shield generation reduced from 40 to 25, now caps at 50 SP
Clobber
-
Total damage reduced from 70 to 65
Drill Dash
-
Cooldown reduced from 8 to 6.5 seconds
-
Total damage reduced from 90 to 65
-
Knockback reduced by 30%
Burrow
-
Damage reduced 55-110 to 40-80
Tectonic Shock
-
Ultimate cost reduced from 2125 to 1925 points
-
Damage reduced from 130 to 110
-
Enemies within 2.5 meters of Venture now receive 1.5x damage
| Widowmaker |
-
HP reduced from 200 to 175
Infra-Sight
-
Ultimate cost reduced from 1550 to 1540 points
SUPPORT HEROES
| Ana |
-
HP reduced from 250 to 200
Biotic Rifle
-
Ammo reduced from 15 to 12
Sleep Dart
-
Cooldown reduced from 14 to 12 seconds
Biotic Grenade
-
Healing increased from 90 to 100
-
Damage reduced from 90 to 60
Nano Boost
-
Ultimate cost reduced from 2300 to 2100 points
| Baptiste |
-
HP reduced from 250 to 200
Biotic Launcher
-
Damage per bullet reduced from 25 to 24
-
Explosion healing reduced from 50 to 35
-
Direct healing increased from 20 to 40
Regenerative Burst
-
Cooldown reduced from 15 to 13 seconds
-
No longer grants burst healing
-
Total self healing increased from 40 to 150
-
Total ally healing increased from 40 to 75
Immortality Field
-
HP reduced from 125 to 100
Amplification Matrix
-
Ultimate cost reduced from 2550 to 2310 points
| Brigitte |
-
HP reduced from 200 to 150
(total health is now 200)
Inspire
-
Ally healing reduced from 15 hp/s to 12 hp/s
Rocket Flail
-
Damage reduced from 45 to 35
Repair Pack
-
Cooldown increased from 5 to 6 seconds
-
Initial healing increased from 25 to 35
Rally
-
Ultimate cost increased from 2700 to 2800 points
-
No longer resets the cooldown of Shield Bash
| Illari |
-
HP reduced from 250 to 200
Solar Rifle
-
Damage reduced from 25-75 to 23-70
-
Critical damage reduced from 37.5-112.5 to 36-110
-
Ammo reduced from 16 to 14
-
Healing reduced from 115 hp/s to 105 hp/s
Healing Pylon
-
Cooldown increased from 12 to 16 seconds
-
Health reduced from 125 to 100
-
Now heals Illari at full effectiveness
Captive Sun
-
Ultimate cost reduced from 2650 to 2420 points
-
Sunstruck explosion damage reduced from 160 to 120
| Kiriko |
-
HP reduced from 250 to 200
Kunai
-
Ammo reduced from 15 to 12
Swift Step
-
Cooldown reduced from 8 to 7 seconds
-
Now begins on a 5 second cooldown after respawning
-
Now heals Kiriko for 40 hp
Kitsune Rush
-
Ultimate cost reduced from 2525 to 2400 points
| Lifeweaver |
-
HP reduced from 225 to 100
-
SP increased from 50 to 125
Healing Blossom
-
Ammo reduced from 16 to 14
Thorn Volley
-
Ammo reduced from 80 to 60
-
Damage per projectile increased from 6 to 7.5
Petal Platform
-
HP reduced from 400 to 300
-
Cooldown reduced from 12 to 10 seconds
Tree of Life
-
Ultimate cost reduced from 2200 to 2000 points
-
Healing per pulse reduced from 90 to 75
-
HP reduced from 1000 to 900
-
Duration reduced from 15 seconds to 12 seconds
| Lucio |
-
HP reduced from 250 to 200
Sonic Amplifier
-
Damage per projectile increased from 18 to 20
Soundwave
-
Damage reduced from 45 to 30
-
Knockback distance reduced from 8 to 6.5 meters
Sound Barrier
-
Ultimate cost increased from 2650 to 2940 points
| Mercy |
-
HP reduced from 250 to 200
Regeneration
-
Mercy heals 20 hp/s after not taking damage for 2.5 seconds
Caduceus Staff
-
Healing increased from 55 hp/s to 60 hp/s
Caduceus Blaster
-
Ammo reduced from 25 to 20
Valkyrie
-
Ultimate cost reduced from 2000 to 1820 points
| Moira |
-
HP reduced from 250 to 200
Coalescence
-
Ultimate cost reduced from 2900 to 2800 points
-
Can no longer use Fade during the duration
| Zenyatta |
-
HP increased from 75 to 100
-
SP reduced from 175 to 100
Snapkick
-
No longer has increased knockback
Orb of Destruction
-
Ammo reduced from 25 to 20
Transcendence
-
Ultimate cost reduced from 2550 to 2310 points