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The Viper
Key_mouse_1.png

Ability-ashe1.webp

Type
Weapon (Hip Fire)
Effect Type
Icon-ability.tacticalvisor.webp Hitscan
Blocked by barriers.

Blocked by Defense Matrix/Kinetic Grasp

Blocked by Deflect/Javelin Spin

Affected by damage boosts.

Baptiste-ability4 (1).webp

Semi-automatic rifle.
Damage:
40 – 12
Falloff range:
20 – 40 meters
Headshot:
Rate of fire:
~0.266 second recovery
(3.75 shots per second)
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Spread angle:
Max: 1.85 degrees
Projectile radius:
0.08 meters
 Ashe's semi-automatic rifle fires quick shots.
Ability details:
  • Damage per second: ~150 while firing (71.64 overall w/reload)
  • Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once.
    • The more bullets used in the magazine, the longer it takes to fully reload.
    • If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
  • Unlike most weapons, The Viper is semi-automatic instead of fully automatic.
  • Spread resets after 1.5 seconds since the last unscoped shot. Spread starts on the 3rd shot and reaches its maximum upon the 6th shot.
  • Each shot raises the Ashe camera (changes the facing angle) by 1 unit.
  • If after the shot you turn on the zoom and try to shoot, it will take at least 0.240 seconds.

The Viper (ADS)
Key_mouse_2.png

Ability-ashe1.webp

Type
Weapon (ADS)
Effect Type
Icon-ability.tacticalvisor.webp Hitscan
Blocked by barriers.

Blocked by Defense Matrix/Kinetic Grasp

Blocked by Deflect/Javelin Spin

Affected by damage boosts.

Affected by Amplification Matrix.

Hold to zoom in, increasing damage and accuracy but slowing rate of fire.
Damage:
75 – 22.5
Falloff range:
30 – 50 meters
Headshot:
Rate of fire:
0.65 second recovery
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Cast time:
0.192 seconds scoping in
0.160 seconds for scope out
Spread angle:
None
Move. speed:
-25% penalty
Projectile radius:
0.08 meters
Ashe can use her aim-down sights for a more damaging, precise shot.

Ability details:
  • Damage per second: ~115 while firing (79.15 overall w/reload)
  • Ashe can jump while aiming down sights.
  • After the shot, the game raises the Ashe camera (changes the facing angle) by 1 unit, after which it starts lowering the Ashe camera to its previous value. Unlike Cassidy, Ashe will not be able to shoot once the camera is back in position and will have to wait ~0.096 seconds.
Dynamite
E
Ability-ashe2.webp

12 seconds
Type
Ability
Effect Type
Arcing Projectile Arcing projectile
Area of effect Area of effect
Blocked by barriers.

!
Partially blocked by Defense Matrix/Kinetic Grasp

!
Partially blocked by Deflect/Javelin Spin

Affected by damage boosts.

!
Partially affected by Amplification Matrix.

Throw an explosive that detonates after a short delay or immediately when shot.
Damage:
Explosion: 20 - 50
Burn: 100
Self: 50%
Cast time:
0.16 seconds for throw + 0.4 s. recovery
2 seconds for explode after landing
Duration:
5 seconds (burn)
Area of effect:
5 meter radius
Projectile speed:
25 meters per second
Projectile radius:
None
 Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.
Ability details:
  • Damages self, but the damage is halved.
  • Can be shot at with Ability-ashe1.webp The Viper or Ability-ashe3Ability-ashe3.webp Coach Gun to detonate immediately.
  • The burn also affects barriers and turrets.
  • The burn is removed immediately by Protection Suzu Icon Protection Suzu, Ability-zarya2 Personal/Projected Barrier or upon taking a Health Pack.
    • Life Grip Icon Life Grip does not remove the burn effect, but prevents the target from being damaged by it for the duration of the pull.
    • There is a bug in the game due to which you can receive 3,84 damage after taking a health pack.
  • If the ability is interrupted before cast time ends, the ability's cooldown will not trigger.
  • The projectile can be destroyed while in air by Ability-dva3Blocked by Defense Matrix/Kinetic Grasp Defense Matrix, Abilities-sigma3 Kinetic Grasp and Ability JavelinSpin Javelin Spin and reflected by Ability-genji2Blocked by Deflect/Javelin Spin Deflect, but the explosion is unaffected.
  • Baptiste-ability4Affected by Amplification Matrix. Amplification Matrix affects all damage dealt, if the projectile passes through it. Explosion damage alone or player with DoT going through is not amplified.

Coach Gun
LSHIFT
Ability-ashe3.webp

10 seconds
Type
Ability
Effect Type
Ability-reaper1.png Shotgun (hitscan)
Blocked by barriers.

Blocked by Defense Matrix/Kinetic Grasp

Blocked by Deflect/Javelin Spin

Affected by damage boosts.

Affected by Amplification Matrix.

Blast enemies in front of you and knock yourself backwards.
Damage:
6 per pellet
90 per shot
Headshot:
Bullets per shot:
15
Cast time:
0.16 seconds for cast + 0.4 s. recovery
Max. range:
15 meters max (enemy knockback)
9.4 meters (self-knockback)
Move. speed:
18 meters per second (max. vertical)
16 meters per second (max. horizontal)
Projectile radius:
0.45 meters
Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.

Ability details:
  • During cast time, you can change the future flight path.
  • The bullets do not need to hit anything in order to apply the knock back to Ashe.
  • Can be used while rooted or hindered, as it counts as a self-knockback instead of a movement ability.
    • Hindered does not interrupt or prevent the knockback either. Being rooted, however, will still prevent any movement.

B.O.B.
Q
Hero-ability-circleAbility-ashe4.webp
Ability-ashe4
2450 points
Type
Ultimate Ability
Effect Type
MeleeQuick_melee.png Melee (charge)
MovementSwift_Step_Icon.webp Movement (charge)
HitscanIcon-ability.tacticalvisor.webp Hitscan (arm cannon)
!
Partially blocked by barriers.Partially blocked by barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.Partially blocked by Defense Matrix/Kinetic Grasp
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.Partially blocked by Deflect/Javelin Spin
Ignores Deflect/Javelin Spin.
!
Partially affected by damage boosts.Partially affected by damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.
Damage:
120 (charge)
17 (arm cannons)
Rate of fire:
8 bullets per second
Health:
1000
Cast time:
0.5 seconds animation
Duration:
10 seconds (after bob collision)
Max. range:
70 meters (charge)
40 meters (arm cannons)
Move. speed:
15 meters per second
Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.

Ability details:
  • Damage per second: 136 while active
    • B.O.B can deal a total of 1326 damage over the duration.
  • Ashe passively generates 1% Ult Charge every 4.48 seconds.
  • B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels 65 meters, B.O.B. halts and begins shooting nearby enemies like a turret.
    • If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air.
    • If a charging B.O.B. collides with Ability-reinhardt3 Charge, Rocket punch Rocket Punch, Shield Bash Shield Bash, or another charging Ability-ashe4Ability-ashe4.webp B.O.B., both participants get knocked down for 1.7 seconds.
    • B.O.B. automatically uses Symmetra's Ability-symmetra4 Teleporter if it's in his path.
  • B.O.B. prefers to target enemies that Ashe damages with her rifle.
  • B.O.B. is treated as an additional player for most effects, such as contesting/capturing objectives or Wrecking Ball's Adaptive shield Adaptive Shield.
    • B.O.B. can be healed, buffed (e.g. Ability-ana4Affected by damage boosts. Nano Boost), and debuffed (e.g. Ability Sombra Hack Hack).
      • If B.O.B. is hacked, B.O.B. becomes inactive for 5 seconds.
    • Damaging or healing B.O.B. does not give ultimate charge, but damage boosting as Mercy does.
  • B.O.B.'s charge cannot be blocked by barriers, Ability-dva3Blocked by Defense Matrix/Kinetic Grasp Defense Matrix, Abilities-sigma3 Kinetic Grasp, Ability JavelinSpin Javelin Spin and Ability-genji2Blocked by Deflect/Javelin Spin Deflect or boosted by Baptiste-ability4Affected by Amplification Matrix. Amplification Matrix, but the shots fired by him interact normally with all of the mentioned.
  • B.O.B.'s charge counts as a movement ability, and is interrupted by rooted and hindered.
  • Damage amplification buffs on Ashe do not affect B.O.B., but he can be directly boosted by them.