Template WIP
The Viper
Damage:
40 – 12
Falloff range:
20 – 40 meters
Headshot:
✓
Rate of fire:
~0.266 second recovery
(3.75 shots per second)
(3.75 shots per second)
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Spread angle:
Max: 1.85 degrees
Projectile radius:
0.08 meters
Ashe's semi-automatic rifle fires quick shots.
Ability details:
- Damage per second: ~150 while firing (71.64 overall w/reload)
- Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once.
- The more bullets used in the magazine, the longer it takes to fully reload.
- If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
- Unlike most weapons, The Viper is semi-automatic instead of fully automatic.
- Spread resets after 1.5 seconds since the last unscoped shot. Spread starts on the 3rd shot and reaches its maximum upon the 6th shot.
- Each shot raises the Ashe camera (changes the facing angle) by 1 unit.
- If after the shot you turn on the zoom and try to shoot, it will take at least 0.240 seconds.
The Viper (ADS)
Damage:
75 – 22.5
Falloff range:
30 – 50 meters
Headshot:
✓
Rate of fire:
0.65 second recovery
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Cast time:
0.192 seconds scoping in
0.160 seconds for scope out
0.160 seconds for scope out
Spread angle:
None
Move. speed:
-25% penalty
Projectile radius:
0.08 meters
Ashe can use her aim-down sights for a more damaging, precise shot.
Ability details:
- Damage per second: ~115 while firing (79.15 overall w/reload)
- Ashe can jump while aiming down sights.
- After the shot, the game raises the Ashe camera (changes the facing angle) by 1 unit, after which it starts lowering the Ashe camera to its previous value. Unlike Cassidy, Ashe will not be able to shoot once the camera is back in position and will have to wait ~0.096 seconds.
Dynamite
E
12 seconds
Damage:
Explosion: 20 - 50
Burn: 100
Self: 50%
Burn: 100
Self: 50%
Cast time:
0.16 seconds for throw + 0.4 s. recovery
2 seconds for explode after landing
2 seconds for explode after landing
Duration:
5 seconds (burn)
Area of effect:
5 meter radius
Projectile speed:
25 meters per second
Projectile radius:
None
Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.
Ability details:
- Damages self, but the damage is halved.
- Can be shot at with The Viper or Coach Gun to detonate immediately.
- The burn also affects barriers and turrets.
- The burn is removed immediately by Protection Suzu, Personal/Projected Barrier or upon taking a Health Pack.
- Life Grip does not remove the burn effect, but prevents the target from being damaged by it for the duration of the pull.
- There is a bug in the game due to which you can receive 3,84 damage after taking a health pack.
- If the ability is interrupted before cast time ends, the ability's cooldown will not trigger.
- The projectile can be destroyed while in air by Defense Matrix, Kinetic Grasp and Javelin Spin and reflected by Deflect, but the explosion is unaffected.
- Amplification Matrix affects all damage dealt, if the projectile passes through it. Explosion damage alone or player with DoT going through is not amplified.