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The Viper
Key mouse 1
Hero-ability-circle
Ability-ashe1

Type
Weapon (Hip Fire)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Semi-automatic rifle.
Damage:
40 – 12
Falloff range:
20 – 40 meters
Headshot:
Rate of fire:
~0.266 second recovery
(3.75 shots per second)
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Spread angle:
Max: 1.85 degrees
Projectile radius:
0.08 meters
 Ashe's semi-automatic rifle fires quick shots.
Ability details:
  • Damage per second: ~150 while firing (71.64 overall w/reload)
  • Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once.
    • The more bullets used in the magazine, the longer it takes to fully reload.
    • If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
  • Unlike most weapons, The Viper is semi-automatic instead of fully automatic.
  • Spread resets after 1.5 seconds since the last unscoped shot. Spread starts on the 3rd shot and reaches its maximum upon the 6th shot.
  • Each shot raises the Ashe camera (changes the facing angle) by 1 unit.
  • If after the shot you turn on the zoom and try to shoot, it will take at least 0.240 seconds.

The Viper (ADS)
Key mouse 2
Hero-ability-circle
Ability-ashe1

Type
Weapon (ADS)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Hold to zoom in, increasing damage and accuracy but slowing rate of fire.
Damage:
75 – 22.5
Falloff range:
30 – 50 meters
Headshot:
Rate of fire:
0.65 second recovery
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Cast time:
0.192 seconds scoping in
0.160 seconds for scope out
Spread angle:
None
Move. speed:
-25% penalty
Projectile radius:
0.08 meters
Ashe can use her aim-down sights for a more damaging, precise shot.

Ability details:
  • Damage per second: ~115 while firing (79.15 overall w/reload)
  • Ashe can jump while aiming down sights.
  • After the shot, the game raises the Ashe camera (changes the facing angle) by 1 unit, after which it starts lowering the Ashe camera to its previous value. Unlike Cassidy, Ashe will not be able to shoot once the camera is back in position and will have to wait ~0.096 seconds.