# Templates

# HeroName

## [![1ccf0136-8dc2-4b23-b406-4f09b79cf3fd.webp](https://techgarage.ca/uploads/images/gallery/2024-06/scaled-1680-/1ccf0136-8dc2-4b23-b406-4f09b79cf3fd.webp)](https://techgarage.ca/uploads/images/gallery/2024-06/1ccf0136-8dc2-4b23-b406-4f09b79cf3fd.webp)

## Role and Stats

<table id="bkmrk-attribute-value-role"><thead><tr><th>Attribute</th><th>Value</th></tr></thead><tbody><tr><td>**Role**</td><td>\[Role\]</td></tr><tr><td>**Health**</td><td>\[Health\]</td></tr><tr><td>**Armor**</td><td>\[Armor\]</td></tr><tr><td>**Shields**</td><td>\[Shields\]</td></tr></tbody></table>

## Description

> \[Short description of the hero, highlighting unique attributes and backstory.\]

## Abilities

### Ability 1: \[Ability Name\]

- <p class="callout info">**Description:** \[Description of what the ability does.\]</p>
- <p class="callout info">**Cooldown:** \[Cooldown time.\]</p>

### Ability 2: \[Ability Name\]

- <p class="callout info">**Description:** \[Description of what the ability does.\]</p>
- <p class="callout info">**Cooldown:** \[Cooldown time.\]</p>

### Ability 3: \[Ability Name\]

- <p class="callout info">**Description:** \[Description of what the ability does.\]</p>
- <p class="callout info">**Cooldown:** \[Cooldown time.\]</p>

### Ultimate: \[Ultimate Ability Name\]

- <p class="callout info">**Description:** \[Description of what the ultimate does.\]</p>
- <p class="callout info">**Charge Rate:** \[Charge rate of the ultimate.\]</p>

## Strategy Tips

- <p class="callout info">**General Playstyle:** \[Tips on the general playstyle for the hero.\]</p>
- <p class="callout info">**Synergies:** \[Information on which heroes this hero synergizes well with.\]</p>
- <p class="callout info">**Counters:** \[Advice on which heroes counter this hero effectively.\]</p>

## Media

- <p class="callout info">**Highlight Intro:** ![Image](https://techgarage.ca/URL_to_image_or_video)</p>
- <p class="callout info">**Voice Lines:** \[Favorite voice lines or sound clips.\]</p>

## Statistics

- <p class="callout info">**Win Rate:** \[Current win rate percentage in competitive play.\]</p>
- <p class="callout info">**Pick Rate:** \[Current pick rate in competitive play.\]</p>

# Template WIP

<div aria-labelledby="mw-toc-heading" class="toc" id="bkmrk-" role="navigation"></div>
<div aria-labelledby="mw-toc-heading" class="toc" id="bkmrk-1-overview-2-abiliti" role="navigation"></div><div class="PatchNotesHeroUpdate" id="bkmrk--1"><div class="PatchNotesHeroUpdate-header">![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/e41d918d0e7ffa772b5571df3d0dc1a05e6d9032307f78be935972cfd59f208a.png)</div></div>##### Ashe

<div class="PatchNotesHeroUpdate" id="bkmrk-health-decreased-fro"><div class="PatchNotesHeroUpdate-body"><div class="PatchNotesHeroUpdate-generalUpdates">- Health decreased from 250 to 200.

</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container">![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/e788b12d476e896dac3831bbc0842fb3b4d07a89b3c337959d9a6cd6ea5a7df5.png)</div><div class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">B.O.B.</div><div class="PatchNotesAbilityUpdate-detailList">- Ultimate cost reduced from 2450 to 2240

</div></div></div></div></div></div><span style="text-decoration: underline;">**Wiki**</span>

###   


<div id="bkmrk-the-viper-type-weapo" style="display: flex; flex-direction: column;"><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div class="ability_box" style="flex: 0 1 450px; margin-right: 15px; border-radius: 10px 10px 20px 20px;"><div class="abilityHeader" style="font-weight: bold; font-size: 140%; border-radius: 10px 10px 0px 0px; border: 1px solid #2f4362; border-bottom: 1px solid white; padding: 3px 5px; background: rgba(0,0,0,0.4);">The Viper <div style="float: right;"><div class="abilityIcons" style="display: inline-block; margin-left: 5px; color: #f06414; padding-left: 0.2em; padding-right: 0.25em; text-align: center; background-color: rgba(8,27,43,0.3);"><span class="tooltip" title="Hotkey">![Key mouse 1](https://static.wikia.nocookie.net/overwatch_gamepedia/images/4/4d/Key_mouse_1.png/revision/latest/scale-to-width-down/14?cb=20230429221914)</span></div></div></div><div class="summaryInfoAndImage" style="display: inline-flex; background: rgba(0,0,0,0.15); width: 100%;"><div style="display: flex; flex-direction: column; margin: 5px 5px;"><div class="abilityImage" style="display: inline-block; width: 128px; height: 128px;"><div style="position: absolute;">  
</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">![ability-ashe1.webp](https://techgarage.ca/uploads/images/gallery/2024-06/xBDability-ashe1.webp)</div></div></div></div><div style="width: 128px; text-align: center;">  
</div></div><div style="display: flex; flex-direction: column; width: 100%;"><div style="display: inline-flex;"><div style="padding: 5px 5px; font-size: 85%; text-align: center; border-bottom: 1px solid white; width: 100%;"><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Type</u>**<div style="display: block; padding-top: 5px;">Weapon (Hip Fire)</div></div><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Effect Type</u>**<div style="display: block; padding-top: 5px;">[![Icon-ability.tacticalvisor.webp](https://techgarage.ca/uploads/images/gallery/2024-06/icon-ability-tacticalvisor.webp)](https://techgarage.ca/wiki/Hitscan "Hitscan") <span class="tooltip" title="Hits are registered without delay.">Hitscan</span></div></div><div style="display: flex; justify-content: center; column-gap: 4px; padding-top: 5px; padding-bottom: 5px;"><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by barriers.](https://techgarage.ca/uploads/images/gallery/2024-06/I48icon-ability-1ly8j.png "Blocked by barriers.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by Defense Matrix/Kinetic Grasp](https://techgarage.ca/uploads/images/gallery/2024-06/icondefensematrix.webp "Blocked by Defense Matrix/Kinetic Grasp.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by Deflect/Javelin Spin](https://techgarage.ca/uploads/images/gallery/2024-06/ability-genji2.webp "Blocked by Deflect/Javelin Spin.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Affected by damage boosts.](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ana4.webp "Affected by damage boosts.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Affected by Amplification Matrix.](https://techgarage.ca/uploads/images/gallery/2024-06/baptiste-ability4-1.webp "Affected by Amplification Matrix.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div></div></div></div><div style="padding-right: 5px; vertical-align: top; font-size: 85%;"> *Semi-automatic rifle.* </div></div></div><div style="padding: 5px; padding-left: 10px; padding-right: 10px; padding-bottom: 5px;"><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Single value: No damage falloff based on distance. Two values: Damage at close range and damage at maximum damage falloff.">Damage</span>**:</div><div style="display: inline-block;">40 – 12</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Distances at which damage falloff starts, and when it stops.">Falloff range</span>**:</div><div style="display: inline-block;">20 – 40 meters</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Headshot**:</div><div style="display: inline-block;">✓</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Rate of fire**:</div><div style="display: inline-block;">~0.266 second recovery  
(3.75 shots per second)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Ammo**:</div><div style="display: inline-block;">12</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Reload time**:</div><div style="display: inline-block;">0.5 seconds (initial animation)   
+0.2 seconds per bullet   
2.9 seconds (full reload animation)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Inaccuracy of the weapon, or angle of area-of-effect abilities (if applicable).">Spread angle</span>**:</div><div style="display: inline-block;">Max: 1.85 degrees</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Projectile radius**:</div><div style="display: inline-block;">0.08 meters</div></div><div style="vertical-align: bottom; font-size: 85%; border-top: 1px solid white; margin-top: 5px;"> *Ashe's semi-automatic rifle fires quick shots.* </div></div></div></div></div><div id="bkmrk-ability-details%3A-dam" style="display: flex; flex-direction: column;"><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div style="flex: 1 1 450px; word-wrap: break-word; margin-top: 7px;"><div class="tabber wds-tabber"><div class="wds-tab__content wds-is-current"><div style="margin: 0.5em 0;"><div class="mobileonly">**Ability details:**</div>- Damage per second: ~150 while firing (71.64 overall w/reload)
- Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once. 
    - The more bullets used in the magazine, the longer it takes to fully reload.
    - If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
- Unlike most weapons, The Viper is semi-automatic instead of fully automatic.
- Spread resets after 1.5 seconds since the last unscoped shot. Spread starts on the 3rd shot and reaches its maximum upon the 6th shot.

- Each shot raises the Ashe camera (changes the facing angle) by 1 unit.
- If after the shot you turn on the zoom and try to shoot, it will take at least 0.240 seconds.

</div></div></div></div></div></div><div class="ability_details_main" id="bkmrk-the-viper-%28ads%29-type" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div class="ability_box" style="flex: 0 1 450px; margin-right: 15px; border-radius: 10px 10px 20px 20px;"><div class="abilityHeader" style="font-weight: bold; font-size: 140%; border-radius: 10px 10px 0px 0px; border: 1px solid #2f4362; border-bottom: 1px solid white; padding: 3px 5px; background: rgba(0,0,0,0.4);">The Viper (ADS) <div style="float: right;"><div class="abilityIcons" style="display: inline-block; margin-left: 5px; color: #f06414; padding-left: 0.2em; padding-right: 0.25em; text-align: center; background-color: rgba(8,27,43,0.3);"><span class="tooltip" title="Hotkey">![Key_mouse_2.png](https://techgarage.ca/uploads/images/gallery/2024-06/key-mouse-2.png)</span></div></div></div><div class="summaryInfoAndImage" style="display: inline-flex; background: rgba(0,0,0,0.15); width: 100%;"><div style="display: flex; flex-direction: column; margin: 5px 5px;"><div class="abilityImage" style="display: inline-block; width: 128px; height: 128px;"><div style="position: absolute;">  
</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">![Ability-ashe1.webp](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ashe1.webp)</div></div></div></div><div style="width: 128px; text-align: center;">  
</div></div><div style="display: flex; flex-direction: column; width: 100%;"><div style="display: inline-flex;"><div style="padding: 5px 5px; font-size: 85%; text-align: center; border-bottom: 1px solid white; width: 100%;"><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Type</u>**<div style="display: block; padding-top: 5px;">Weapon (ADS)</div></div><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Effect Type</u>**<div style="display: block; padding-top: 5px;">[![Icon-ability.tacticalvisor.webp](https://techgarage.ca/uploads/images/gallery/2024-06/icon-ability-tacticalvisor.webp)](https://techgarage.ca/wiki/Hitscan "Hitscan") <span class="tooltip" title="Hits are registered without delay.">Hitscan</span></div></div><div style="display: flex; justify-content: center; column-gap: 4px; padding-top: 5px; padding-bottom: 5px;"><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by barriers.](https://techgarage.ca/uploads/images/gallery/2024-06/I48icon-ability-1ly8j.png "Blocked by barriers.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by Defense Matrix/Kinetic Grasp](https://techgarage.ca/uploads/images/gallery/2024-06/icondefensematrix.webp "Blocked by Defense Matrix/Kinetic Grasp.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by Deflect/Javelin Spin](https://techgarage.ca/uploads/images/gallery/2024-06/ability-genji2.webp "Blocked by Deflect/Javelin Spin.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Affected by damage boosts.](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ana4.webp "Affected by damage boosts.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Affected by Amplification Matrix.](https://techgarage.ca/uploads/images/gallery/2024-06/baptiste-ability4-1.webp "Affected by Amplification Matrix.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div></div></div></div><div style="padding-right: 5px; vertical-align: top; font-size: 85%;"> *Hold to zoom in, increasing damage and accuracy but slowing rate of fire.* </div></div></div><div style="padding: 5px; padding-left: 10px; padding-right: 10px; padding-bottom: 5px;"><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Single value: No damage falloff based on distance. Two values: Damage at close range and damage at maximum damage falloff.">Damage</span>**:</div><div style="display: inline-block;">75 – 22.5</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Distances at which damage falloff starts, and when it stops.">Falloff range</span>**:</div><div style="display: inline-block;">30 – 50 meters</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Headshot**:</div><div style="display: inline-block;">✓</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Rate of fire**:</div><div style="display: inline-block;">0.65 second recovery</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Ammo**:</div><div style="display: inline-block;">12</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Reload time**:</div><div style="display: inline-block;">0.5 seconds (initial animation)   
+0.2 seconds per bullet   
2.9 seconds (full reload animation)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Time before ability starts to take effect after activation and recovery time after ability finishes casting.">Cast time</span>**:</div><div style="display: inline-block;">0.192 seconds scoping in  
0.160 seconds for scope out</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Inaccuracy of the weapon, or angle of area-of-effect abilities (if applicable).">Spread angle</span>**:</div><div style="display: inline-block;">None</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Move. speed**:</div><div style="display: inline-block;"><span class="tooltip" title="4.125 m/s">-25%</span> penalty</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Projectile radius**:</div><div style="display: inline-block;">0.08 meters</div></div><div style="vertical-align: bottom; font-size: 85%; border-top: 1px solid white; margin-top: 5px;"> *Ashe can use her aim-down sights for a more damaging, precise shot.* </div></div></div><div style="flex: 1 1 450px; word-wrap: break-word; margin-top: 7px;"><div class="tabber wds-tabber"><div class="wds-tabs__wrapper with-bottom-border">  
</div></div></div></div><div class="ability_details_main" id="bkmrk-ability-details%3A-dam-1" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div style="flex: 1 1 450px; word-wrap: break-word; margin-top: 7px;"><div class="tabber wds-tabber"><div class="wds-tab__content wds-is-current"><div style="margin: 0.5em 0;"><div class="mobileonly">**Ability details:**</div>- Damage per second: ~115 while firing (79.15 overall w/reload)
- Ashe can jump while aiming down sights.
- After the shot, the game raises the Ashe camera (changes the facing angle) by 1 unit, after which it starts lowering the Ashe camera to its previous value. Unlike Cassidy, Ashe will not be able to shoot once the camera is back in position and will have to wait ~0.096 seconds.

</div></div></div></div></div><div id="bkmrk-dynamite-e-12-second" style="display: flex; flex-direction: column;"><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div class="ability_box" style="flex: 0 1 450px; margin-right: 15px; border-radius: 10px 10px 20px 20px;"><div class="abilityHeader" style="font-weight: bold; font-size: 140%; border-radius: 10px 10px 0px 0px; border: 1px solid #2f4362; border-bottom: 1px solid white; padding: 3px 5px; background: rgba(0,0,0,0.4);">Dynamite <div style="float: right;"><div class="abilityIcons" style="display: inline-block; margin-left: 5px; color: #f06414; padding-left: 0.2em; padding-right: 0.25em; text-align: center; background-color: rgba(8,27,43,0.3);"><span class="tooltip" title="Hotkey"><span class="keybind">E</span></span></div></div></div><div class="summaryInfoAndImage" style="display: inline-flex; background: rgba(0,0,0,0.15); width: 100%;"><div style="display: flex; flex-direction: column; margin: 5px 5px;"><div class="abilityImage" style="display: inline-block; width: 128px; height: 128px;"><div style="position: absolute;">![Ability-ashe2.webp](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ashe2.webp)</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div style="width: 128px; text-align: center;"><span class="tooltip" title="Ability cooldown">12 seconds</span></div></div><div style="display: flex; flex-direction: column; width: 100%;"><div style="display: inline-flex;"><div style="padding: 5px 5px; font-size: 85%; text-align: center; border-bottom: 1px solid white; width: 100%;"><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Type</u>**<div style="display: block; padding-top: 5px;">Ability</div></div><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Effect Type</u>**<div style="display: block; padding-top: 5px;">[![Arcing Projectile](https://techgarage.ca/uploads/images/gallery/2024-06/abilities-sigma4.webp)](https://techgarage.ca/wiki/Arcing_projectile "Arcing projectile") <span class="tooltip" title="Has travel time. Also is affected by gravity.">Arcing projectile</span>  
[![Area of effect](https://techgarage.ca/uploads/images/gallery/2024-06/ability-parah3.webp)](https://techgarage.ca/wiki/Area_of_effect "Area of effect") <span class="tooltip" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span></div></div><div style="display: flex; justify-content: center; column-gap: 4px; padding-top: 5px; padding-bottom: 5px;"><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by barriers.](https://techgarage.ca/uploads/images/gallery/2024-06/I48icon-ability-1ly8j.png "Blocked by barriers.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;"><div style="position: absolute; left: 26px; top: 16px; color: #cccccc; font-family: sans-serif;">**!**</div>![Partially blocked by Defense Matrix/Kinetic Grasp](https://techgarage.ca/uploads/images/gallery/2024-06/icondefensematrix.webp "Partially blocked by Defense Matrix/Kinetic Grasp.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;"><div style="position: absolute; left: 26px; top: 16px; color: #cccccc; font-family: sans-serif;">**!**</div>![Partially blocked by Deflect/Javelin Spin](https://techgarage.ca/uploads/images/gallery/2024-06/ability-genji2.webp "Partially blocked by Deflect/Javelin Spin.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Affected by damage boosts.](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ana4.webp "Affected by damage boosts.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;"><div style="position: absolute; left: 26px; top: 16px; color: #cccccc; font-family: sans-serif;">**!**</div>![Partially affected by Amplification Matrix.](https://techgarage.ca/uploads/images/gallery/2024-06/baptiste-ability4-1.webp "Partially affected by Amplification Matrix.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div></div></div></div><div style="padding-right: 5px; vertical-align: top; font-size: 85%;"> *Throw an explosive that detonates after a short delay or immediately when shot.* </div></div></div><div style="padding: 5px; padding-left: 10px; padding-right: 10px; padding-bottom: 5px;"><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Single value: No damage falloff based on distance. Two values: Damage at close range and damage at maximum damage falloff.">Damage</span>**:</div><div style="display: inline-block;">Explosion: 20 - 50  
<span class="tooltip" title="Deals 3.84 damage every 0.192 seconds.">Burn: 100</span>  
Self: <span class="tooltip" title="60 - 75">50%</span></div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Time before ability starts to take effect after activation and recovery time after ability finishes casting.">Cast time</span>**:</div><div style="display: inline-block;">0.16 seconds for throw + 0.4 s. recovery  
2 seconds for explode after landing</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Duration**:</div><div style="display: inline-block;">5 seconds (burn)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Area of effect**:</div><div style="display: inline-block;">5 meter radius</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Projectile speed**:</div><div style="display: inline-block;">25 meters per second</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Projectile radius**:</div><div style="display: inline-block;">None</div></div><div style="vertical-align: bottom; font-size: 85%; border-top: 1px solid white; margin-top: 5px;"> *Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.* </div></div></div></div></div><div id="bkmrk-ability-details%3A-dam-2" style="display: flex; flex-direction: column;"><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div style="flex: 1 1 450px; word-wrap: break-word; margin-top: 7px;"><div class="tabber wds-tabber"><div class="wds-tab__content wds-is-current"><div style="margin: 0.5em 0;"><div class="mobileonly">**Ability details:**</div>- Damages self, but the damage is halved.
- Can be shot at with [![Ability-ashe1.webp](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ashe1.webp)](https://techgarage.ca/wiki/Ashe#The_Viper "Ashe") The Viper or [![Ability-ashe3.webp](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ashe3.webp)](https://techgarage.ca/wiki/Ashe#Coach_Gun "Ashe") Coach Gun to detonate immediately.
- The burn also affects barriers and turrets.
- The burn is removed immediately by [![Protection Suzu Icon](https://static.wikia.nocookie.net/overwatch_gamepedia/images/8/84/Protection_Suzu_Icon.png/revision/latest/scale-to-width-down/22?cb=20221004204514)](https://techgarage.ca/wiki/Kiriko#Protection_Suzu "Kiriko") Protection Suzu, [![Ability-zarya2](https://static.wikia.nocookie.net/overwatch_gamepedia/images/7/71/Ability-zarya2.png/revision/latest/scale-to-width-down/22?cb=20150309115939)](https://techgarage.ca/wiki/Zarya#Particle_Barrier "Zarya") Personal/Projected Barrier or upon taking a Health Pack. 
    - [![Life Grip Icon](https://static.wikia.nocookie.net/overwatch_gamepedia/images/7/7f/Life_Grip_Icon.png/revision/latest/scale-to-width-down/22?cb=20230411181155)](https://techgarage.ca/wiki/Lifeweaver#Life_Grip "Lifeweaver") Life Grip does not remove the burn effect, but prevents the target from being damaged by it for the duration of the pull.
    - There is a bug in the game due to which you can receive 3,84 damage after taking a health pack.
- If the ability is interrupted before cast time ends, the ability's cooldown will not trigger.
- The projectile can be destroyed while in air by [![Blocked by Defense Matrix/Kinetic Grasp](https://techgarage.ca/uploads/images/gallery/2024-06/icondefensematrix.webp)](https://techgarage.ca/wiki/D.Va#Defense_Matrix "D.Va") Defense Matrix, [![Abilities-sigma3](https://static.wikia.nocookie.net/overwatch_gamepedia/images/7/7a/Abilities-sigma3.png/revision/latest/scale-to-width-down/22?cb=20190724134313)](https://techgarage.ca/wiki/Sigma#Kinetic_Grasp "Sigma") Kinetic Grasp and [![Ability JavelinSpin](https://static.wikia.nocookie.net/overwatch_gamepedia/images/b/b0/Ability_JavelinSpin.png/revision/latest/scale-to-width-down/22?cb=20220620174420)](https://techgarage.ca/wiki/Orisa#Javelin_Spin "Orisa") Javelin Spin and reflected by [![Blocked by Deflect/Javelin Spin](https://techgarage.ca/uploads/images/gallery/2024-06/ability-genji2.webp)](https://techgarage.ca/wiki/Genji#Deflect "Genji") Deflect, but the explosion is unaffected.
- [![Affected by Amplification Matrix.](https://techgarage.ca/uploads/images/gallery/2024-06/baptiste-ability4-1.webp)](https://techgarage.ca/wiki/Baptiste#Amplification_Matrix "Baptiste") Amplification Matrix affects all damage dealt, if the projectile passes through it. Explosion damage alone or player with DoT going through is not amplified.

</div></div></div></div></div></div><div id="bkmrk-coach-gun-lshift-10-" style="display: flex; flex-direction: column;"><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div class="ability_box" style="flex: 0 1 450px; margin-right: 15px; border-radius: 10px 10px 20px 20px;"><div class="abilityHeader" style="font-weight: bold; font-size: 140%; border-radius: 10px 10px 0px 0px; border: 1px solid #2f4362; border-bottom: 1px solid white; padding: 3px 5px; background: rgba(0,0,0,0.4);">Coach Gun <div style="float: right;"><div class="abilityIcons" style="display: inline-block; margin-left: 5px; color: #f06414; padding-left: 0.2em; padding-right: 0.25em; text-align: center; background-color: rgba(8,27,43,0.3);"><span class="tooltip" title="Hotkey"><span class="keybind">LSHIFT</span></span></div></div></div><div class="summaryInfoAndImage" style="display: inline-flex; background: rgba(0,0,0,0.15); width: 100%;"><div style="display: flex; flex-direction: column; margin: 5px 5px;"><div class="abilityImage" style="display: inline-block; width: 128px; height: 128px;"><div style="position: absolute;">![Ability-ashe3.webp](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ashe3.webp)</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div style="width: 128px; text-align: center;"><span class="tooltip" title="Ability cooldown">10 seconds</span></div></div><div style="display: flex; flex-direction: column; width: 100%;"><div style="display: inline-flex;"><div style="padding: 5px 5px; font-size: 85%; text-align: center; border-bottom: 1px solid white; width: 100%;"><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Type</u>**<div style="display: block; padding-top: 5px;">Ability</div></div><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Effect Type</u>**<div style="display: block; padding-top: 5px;">[![Ability-reaper1.png](https://techgarage.ca/uploads/images/gallery/2024-06/ability-reaper1.png)](https://techgarage.ca/wiki/Shotgun "Shotgun") <span class="tooltip" title="Shoots many pellets at once.">Shotgun</span> (hitscan)</div></div><div style="display: flex; justify-content: center; column-gap: 4px; padding-top: 5px; padding-bottom: 5px;"><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by barriers.](https://techgarage.ca/uploads/images/gallery/2024-06/I48icon-ability-1ly8j.png "Blocked by barriers.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by Defense Matrix/Kinetic Grasp](https://techgarage.ca/uploads/images/gallery/2024-06/icondefensematrix.webp "Blocked by Defense Matrix/Kinetic Grasp.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Blocked by Deflect/Javelin Spin](https://techgarage.ca/uploads/images/gallery/2024-06/ability-genji2.webp "Blocked by Deflect/Javelin Spin.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Affected by damage boosts.](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ana4.webp "Affected by damage boosts.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;">![Affected by Amplification Matrix.](https://techgarage.ca/uploads/images/gallery/2024-06/baptiste-ability4-1.webp "Affected by Amplification Matrix.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div></div></div></div><div style="padding-right: 5px; vertical-align: top; font-size: 85%;"> *Blast enemies in front of you and knock yourself backwards.* </div></div></div><div style="padding: 5px; padding-left: 10px; padding-right: 10px; padding-bottom: 5px;"><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Single value: No damage falloff based on distance. Two values: Damage at close range and damage at maximum damage falloff.">Damage</span>**:</div><div style="display: inline-block;">6 per pellet  
90 per shot</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Headshot**:</div><div style="display: inline-block;">✕</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Bullets per shot**:</div><div style="display: inline-block;">15</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Time before ability starts to take effect after activation and recovery time after ability finishes casting.">Cast time</span>**:</div><div style="display: inline-block;">0.16 seconds for cast + 0.4 s. recovery</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Max. range**:</div><div style="display: inline-block;">15 meters max (enemy knockback)  
9.4 meters (self-knockback)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Move. speed**:</div><div style="display: inline-block;">18 meters per second (max. vertical)  
16 meters per second (max. horizontal)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Projectile radius**:</div><div style="display: inline-block;">0.45 meters</div></div><div style="vertical-align: bottom; font-size: 85%; border-top: 1px solid white; margin-top: 5px;"> *Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.* </div></div></div><div style="flex: 1 1 450px; word-wrap: break-word; margin-top: 7px;"><div class="tabber wds-tabber"><div class="wds-tabs__wrapper with-bottom-border">  
</div></div></div></div></div><div id="bkmrk-ability-details%3A-dur" style="display: flex; flex-direction: column;"><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div style="flex: 1 1 450px; word-wrap: break-word; margin-top: 7px;"><div class="tabber wds-tabber"><div class="wds-tab__content wds-is-current"><div style="margin: 0.5em 0;"><div class="mobileonly">**Ability details:**</div>- During cast time, you can change the future flight path.
- The bullets do not need to hit anything in order to apply the knock back to Ashe.
- Can be used while rooted or hindered, as it counts as a self-knockback instead of a movement ability. 
    - Hindered does not interrupt or prevent the knockback either. Being rooted, however, will still prevent any movement.

</div></div></div></div></div></div><div id="bkmrk-b.o.b.-q-2450-points" style="display: flex; flex-direction: column;"><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div class="ability_box" style="flex: 0 1 450px; margin-right: 15px; border-radius: 10px 10px 20px 20px;"><div class="abilityHeader" style="font-weight: bold; font-size: 140%; border-radius: 10px 10px 0px 0px; border: 1px solid #2f4362; border-bottom: 1px solid white; padding: 3px 5px; background: rgba(0,0,0,0.4);">B.O.B. <div style="float: right;"><div class="abilityIcons" style="display: inline-block; margin-left: 5px; color: #f06414; padding-left: 0.2em; padding-right: 0.25em; text-align: center; background-color: rgba(8,27,43,0.3);"><span class="tooltip" title="Hotkey"><span class="keybind">Q</span></span></div></div></div><div class="summaryInfoAndImage" style="display: inline-flex; background: rgba(0,0,0,0.15); width: 100%;"><div style="display: flex; flex-direction: column; margin: 5px 5px;"><div class="abilityImage" style="display: inline-block; width: 128px; height: 128px;"><div style="position: absolute;">![Ability-ashe4.webp](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ashe4.webp)</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div style="width: 128px; text-align: center;"><span class="tooltip" title="Passively gain 100% in 08 minutes 10 seconds">2240 points</span></div></div><div style="display: flex; flex-direction: column; width: 100%;"><div style="display: inline-flex;"><div style="padding: 5px 5px; font-size: 85%; text-align: center; border-bottom: 1px solid white; width: 100%;"><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Type</u>**<div style="display: block; padding-top: 5px;">Ultimate Ability</div></div><div style="display: inline-block; width: 50%; vertical-align: top;">**<u>Effect Type</u>**<div style="display: block; padding-top: 5px;">[![Quick_melee.png](https://techgarage.ca/uploads/images/gallery/2024-06/quick-melee.png)](https://techgarage.ca/wiki/Melee "Melee") <span class="tooltip" title="Physical attack. Limited range. Usually ignores barriers.">Melee</span> (charge)  
[![Swift_Step_Icon.webp](https://techgarage.ca/uploads/images/gallery/2024-06/swift-step-icon.webp)](https://techgarage.ca/wiki/Movement_ability "Movement") <span class="tooltip" title="Grants a burst of movement. Disabled by abilities that apply mobility lock status.">Movement</span> (charge)  
[![Icon-ability.tacticalvisor.webp](https://techgarage.ca/uploads/images/gallery/2024-06/icon-ability-tacticalvisor.webp)](https://techgarage.ca/wiki/Hitscan "Hitscan") <span class="tooltip" title="Hits are registered without delay.">Hitscan</span> (arm cannon)</div></div><div style="display: flex; justify-content: center; column-gap: 4px; padding-top: 5px; padding-bottom: 5px;"><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;"><div style="position: absolute; left: 26px; top: 16px; color: #cccccc; font-family: sans-serif;">**!**</div>![Partially blocked by barriers.](https://techgarage.ca/uploads/images/gallery/2024-06/I48icon-ability-1ly8j.png "Partially blocked by barriers.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;"><div style="position: absolute; left: 26px; top: 16px; color: #cccccc; font-family: sans-serif;">**!**</div>![Partially blocked by Defense Matrix/Kinetic Grasp](https://techgarage.ca/uploads/images/gallery/2024-06/icondefensematrix.webp "Partially blocked by Defense Matrix/Kinetic Grasp.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;"><div style="position: absolute; left: 26px; top: 16px; color: #cccccc; font-family: sans-serif;">**!**</div>![Partially blocked by Deflect/Javelin Spin](https://techgarage.ca/uploads/images/gallery/2024-06/ability-genji2.webp "Partially blocked by Deflect/Javelin Spin.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;"><div style="position: absolute; left: 26px; top: 16px; color: #cccccc; font-family: sans-serif;">**!**</div>![Partially affected by damage boosts.](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ana4.webp "Partially affected by damage boosts.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div><div class="abilityImage" style="display: inline-block; width: 32px; height: 32px;"><div style="position: absolute;"><div style="position: absolute; left: 26px; top: 16px; color: #cccccc; font-family: sans-serif;">**!**</div>![Partially affected by Amplification Matrix.](https://techgarage.ca/uploads/images/gallery/2024-06/baptiste-ability4-1.webp "Partially affected by Amplification Matrix.")</div><div style="width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center;"><div class="center"><div class="floatnone">  
</div></div></div></div></div></div></div><div style="padding-right: 5px; vertical-align: top; font-size: 85%;"> *Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.* </div></div></div><div style="padding: 5px; padding-left: 10px; padding-right: 10px; padding-bottom: 5px;"><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Single value: No damage falloff based on distance. Two values: Damage at close range and damage at maximum damage falloff.">Damage</span>**:</div><div style="display: inline-block;">120 (charge)  
17 (arm cannons)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Rate of fire**:</div><div style="display: inline-block;">8 bullets per second</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Health**:</div><div style="display: inline-block;">1000</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**<span class="tooltip" title="Time before ability starts to take effect after activation and recovery time after ability finishes casting.">Cast time</span>**:</div><div style="display: inline-block;"><span class="tooltip" title="0.496">0.5 seconds</span> animation</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Duration**:</div><div style="display: inline-block;">10 seconds (after bob collision)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Max. range**:</div><div style="display: inline-block;">70 meters (charge)  
40 meters (arm cannons)</div></div><div style="display: block;"><div style="display: inline-block; vertical-align: top; padding-right: 3px;">**Move. speed**:</div><div style="display: inline-block;">15 meters per second</div></div><div style="vertical-align: bottom; font-size: 85%; border-top: 1px solid white; margin-top: 5px;"> *Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.* </div></div></div><div style="flex: 1 1 450px; word-wrap: break-word; margin-top: 7px;"><div class="tabber wds-tabber">  
</div></div></div></div><div id="bkmrk-ability-details%3A-dam-3" style="display: flex; flex-direction: column;"><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><div style="flex: 1 1 450px; word-wrap: break-word; margin-top: 7px;"><div class="tabber wds-tabber"><div class="wds-tab__content wds-is-current"><div style="margin: 0.5em 0;"><div class="mobileonly">**Ability details:**</div>- Damage per second: 136 while active 
    - B.O.B can deal a total of 1326 damage over the duration.
- Ashe passively generates 1% Ult Charge every 4.48 seconds.
- B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels 65 meters, B.O.B. halts and begins shooting nearby enemies like a turret. 
    - If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air.
    - If a charging B.O.B. collides with [![Ability-reinhardt3](https://static.wikia.nocookie.net/overwatch_gamepedia/images/9/9f/Ability-reinhardt3.png/revision/latest/scale-to-width-down/22?cb=20141112185025)](https://techgarage.ca/wiki/Reinhardt#Charge "Reinhardt") Charge, [![Rocket punch](https://static.wikia.nocookie.net/overwatch_gamepedia/images/e/ea/Rocket_punch.png/revision/latest/scale-to-width-down/22?cb=20170706200342)](https://techgarage.ca/wiki/Doomfist#Rocket_Punch "Doomfist") Rocket Punch, [![Shield Bash](https://static.wikia.nocookie.net/overwatch_gamepedia/images/8/86/Shield_Bash.png/revision/latest/scale-to-width-down/22?cb=20180228190530)](https://techgarage.ca/wiki/Brigitte#Shield_Bash "Brigitte") Shield Bash, or another charging [![Ability-ashe4.webp](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ashe4.webp)](https://techgarage.ca/wiki/Ashe#B.O.B. "Ashe") B.O.B., both participants get knocked down for 1.7 seconds.
    - B.O.B. automatically uses Symmetra's [![Ability-symmetra4](https://static.wikia.nocookie.net/overwatch_gamepedia/images/e/e0/Ability-symmetra4.png/revision/latest/scale-to-width-down/22?cb=20141112192203)](https://techgarage.ca/wiki/Symmetra#Teleporter "Symmetra") Teleporter if it's in his path.
- B.O.B. prefers to target enemies that Ashe damages with her rifle.
- B.O.B. is treated as an additional player for most effects, such as contesting/capturing objectives or Wrecking Ball's [![Adaptive shield](https://static.wikia.nocookie.net/overwatch_gamepedia/images/9/94/Adaptive_shield.png/revision/latest/scale-to-width-down/22?cb=20180628191925)](https://techgarage.ca/wiki/Wrecking_Ball#Adaptive_Shield "Wrecking Ball") Adaptive Shield. 
    - B.O.B. can be healed, buffed (e.g. [![Affected by damage boosts.](https://techgarage.ca/uploads/images/gallery/2024-06/ability-ana4.webp)](https://techgarage.ca/wiki/Ana#Nano_Boost "Ana") Nano Boost), and debuffed (e.g. [![Ability Sombra Hack](https://static.wikia.nocookie.net/overwatch_gamepedia/images/6/6d/Ability_Sombra_Hack.png/revision/latest/scale-to-width-down/22?cb=20161104191527)](https://techgarage.ca/wiki/Sombra#Hack "Sombra") Hack). 
        - If B.O.B. is hacked, B.O.B. becomes inactive for 5 seconds.
    - Damaging or healing B.O.B. does not give ultimate charge, but damage boosting as Mercy does.
- B.O.B.'s charge cannot be blocked by barriers, [![Blocked by Defense Matrix/Kinetic Grasp](https://techgarage.ca/uploads/images/gallery/2024-06/icondefensematrix.webp)](https://techgarage.ca/wiki/D.Va#Defense_Matrix "D.Va") Defense Matrix, [![Abilities-sigma3](https://static.wikia.nocookie.net/overwatch_gamepedia/images/7/7a/Abilities-sigma3.png/revision/latest/scale-to-width-down/22?cb=20190724134313)](https://techgarage.ca/wiki/Sigma#Kinetic_Grasp "Sigma") Kinetic Grasp, [![Ability JavelinSpin](https://static.wikia.nocookie.net/overwatch_gamepedia/images/b/b0/Ability_JavelinSpin.png/revision/latest/scale-to-width-down/22?cb=20220620174420)](https://techgarage.ca/wiki/Orisa#Javelin_Spin "Orisa") Javelin Spin and [![Blocked by Deflect/Javelin Spin](https://techgarage.ca/uploads/images/gallery/2024-06/ability-genji2.webp)](https://techgarage.ca/wiki/Genji#Deflect "Genji") Deflect or boosted by [![Affected by Amplification Matrix.](https://techgarage.ca/uploads/images/gallery/2024-06/baptiste-ability4-1.webp)](https://techgarage.ca/wiki/Baptiste#Amplification_Matrix "Baptiste") Amplification Matrix, but the shots fired by him interact normally with all of the mentioned.
- B.O.B.'s charge counts as a movement ability, and is interrupted by rooted and hindered.
- Damage amplification buffs on Ashe do not affect B.O.B., but he can be directly boosted by them.

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